Beach Elements - Devlog 3-1-2021


Hey everyone! It's been a while, hasn't it? I lost access to this project for a couple days so I wasn't able to post anything, but everything is back to normal now. I've gotten most of my second level done and wanted to share some of it with you.


Something I thought was neat graphically was this transition from the beach portion of my level to under the sea:

It still looks pretty basic, but I think it shows how I've improved graphically, especially from the construction level. Simple background really add a lot to the look of the game


I also wanted to - as always - show off some of the unique challenges this level has to offer. I've got two of them today. You can see the bubbles you find in the sea in the earlier GIF; they elevate and then pop. The second has two variations - the first comes out of the sea:


and the second comes out of pipes:

These water fountains are used in unique ways throughout the level. They need a bit of work in the animation department (as always), but they play well. 


So, all this level needs is polish now; mechanically it's all finished. I'll probably move on to the third level and then come back to polish this and the first with everything I've learned. The game is making good progress, and I look forward to sharing future progress with you guys. If this looks interesting to you, please make sure to follow!

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